Yuki Shiro
Posts : 237 Village : Umigakure Rank : S Rank: Village Elder
Ninja Info Jutsu Tokens: (3/8)
| Subject: Yuki Shiro Sun Jun 16, 2013 6:47 am | |
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Character Name
I would lay down my life for this village! basic information ___________________________________________ Nicknames: Ice Queen, White Shadow, Yuki-onna, The White Lady Gender: Female Age: 42 Blood Type: o Village: Umigakure Village Rank: Umigakure Elder Skill Rank: S physical information ___________________________________________ - Spoiler:
Height: 5'7" Weight: 138lb Measurements: She still has the petite form she had when she was younger.
personality information ___________________________________________ Shiro is a calm calculating, and never does anything with out a reason to. Many wonder about the odd things she does only to realize how logical the move was to begin with. She compassionate to a point. She understand that shinobi are humans and that a person as feelings, but damn it they are not allowed to inter fear with the mission or her work, she knows she can't play favorites the only thing she can really do it try to make the best of a bad situation sometimes but she does care greatly for her village and everyone in it. She is a workaholic and will put off her personal needs for the sake of the village and has fallen asleep several time and had to be taken to bed later and her assistants taking care of it. Shiro as also become a lot more serous and quiet over the years at random times, she will with draw in on herself. She will do work, but it almost maniacal in a sense she is not really there. Sexuality: Bi Likes:
- Umigakure
- Cold
- Winter
- Nighttime
Dislikes:
- Sleeping/Dreaming
- Fire
- Sake
- Senseless killing
combat information ___________________________________________ Clan: Kōrinohonō Ninja Specialization: Main: Kenjutsu Sub: Ninjutsu, Taijutsu Elemental Specialization: Main: Wind Sub: Water, Ice Strengths:
- One handed Hand Seals: Due to her use of kenjutsu she leaned to use one handed seals so that she could wield her blade and jutsu.
- Resistant to cold: because of her bloodline and being constantly around ice and snow she doesn't pay mind to the chill in the air. [Isn't effected by hypothermia and not slowed by cold]
Weaknesses:
- Fire/Heat: She can get burned as easily, but can't stand the heat, she sweats more easily and if she spends too long in or near it she can get very sick.
- Slower jutsu casting speed: When Shiro is using one hand to preform seals she is 15% slower at casting them as the feeling on her hand is awkward.
Fighting Style: Close/Mid-range INVENTORY Weapons And Items Name: Myrtenaster Type: Bladed Appearance: - Spoiler:
Rank: A Special Abilities: It is a Multi Action Dust Rapierm(MADR) that acts as a focus for Shiro's Chakra. Myrtenaster is standard-sized for a rapier and primarily gray in color. The hilt forms 4 prongs that act as a guard around the revolver's chamber-like mechanism in place of the usual basket hilt. Shiro controls this mechanism with her hands, and can change the modes freely. There are 6 modes in total, all of which affects Myrtenaster's combat abilities. They are Red, Light Blue, Violet, White, Yellow, Blue. White - Shiro's main form which she uses at the beginning and end of a battle. At its full potential, it is able to deliver a finisher attack, in which the weapon glows with seals imbued on the blade, and possibly turns enemies into ice shards when defeated. Yellow - Seems to enhance her agility, or increases attack power similar to violet. (It works like body flicker, but allows her to do it repeatedly [5] in quick sucession till she has to switch mode.) Blue - Appears to make a repulsion seal as well as the ability to bind the opponent. (Spontaneously allows her to release her Ice Chakra to bind her opponent temporarily.) Red - Renders the Myrtenaster immobile, except by its wielder, enabling it to effortlessly deflect massive blows. (If the other weapon is an A rank or higher the other blow goes through wins. Doesn't defect justu, just bladed attacks.) Light Blue - Conjures a wave of ice. Can also shoot out projecticles which can bind a target. (Channeling of ice chakra into blade and releasing it [thee strokes] then she switches.) Violet - Increases attack power for a split second, dealing high damage with a slash attack. (Her attack power increase and can over come an attack by another A rank or draw with an S rank weapon. [3] attacks.) To use the other modes of Myrtenaster repeatedly requires great amounts of chakra (B rank for each shift of a mode) and great fetes of Chakra control. Simple Equipment:
- 40 Kunai
- 40 Shuriken
- 10 Explosive Tags
Academy Jutsu- Spoiler:
Academy jutsu Name: Kawarimi no Jutsu -- Body Replacement Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to quickly switch places with another nearby object.
Name: Bunshin no Jutsu -- Clone Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that creates intangible clones of the user. Because they are not real at all, they will dissipate if they come into contact with almost anything. They also cannot interact with their environment, easily giving away what they really are.
Name: Nawanuke no Jutsu -- Rope Escape Technique Rank: E Requirements: N/A Type:Ninjutsu Description: The basic art of freeing oneself from rope bonds.
Name: Henge no Jutsu -- Transformation Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to alter their appearance. Though they may appear differently, they do not take on any of the physical characteristics of whatever they transform into.
Name: Kinobori no Waza -- Act of Tree Climbing Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
Name: Shunshin no Jutsu -- Body Flicker Technique Rank: D Requirements: N/A Type:Ninjutsu Description: A high-speed movement that allows the user to move short distances at nearly untraceable speeds, accomplished by using chakra to boost the user's reflexes.
Name: Kai - Release Rank: D+ Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name:Gift of Breath Canon/Custom: Custom Element: none Type: Ninjutsu Rank: D Jutsu Prerequisites: Tight, Dragon, Ram Description: The user after preforming the proper hand signs forms gills on their neck allowing them to breath underwater for unspecified amount of time, or until jutsu is dispelled. [if users forget to dispel it before leaving water, they will be a fish out of water in terms of breathing]
Ice: - Spoiler:
Name: Demonic Ice Mirrors Canon/Custom: canon Element: Glaser Chakra Type: Ninjutsu Rank: C Jutsu Prerequisites: One Handed Tiger (Irony), and Ice Release Description: The abominable and tremendous ability, passed down only within the Yuki clan. It is a technique wrapped up in many mysteries. It was said that no method in existence can defeat this technique. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but Shiro. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. Once Shiro has entered the mirrors, it's possible for her to move between the mirrors at the speed of light. It's near impossible to follow attacks sent out from this incredible movement. As every mirror shows her reflection, one could say it's impossible to see all of Shiro's attacks. Even if the opponent tries to attack the real body, Shiro will have already moved to another mirror. Without eyes like the Sharingan, it will be impossible to keep track of her. If the mirror Shiro is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The technique requires a large amount of chakra to maintain, so Shiro's movement becomes progressively slower the longer she maintains the mirrors.
Shiro can also form individual mirrors, not restricted to the twenty-one-mirror formation. She can create them high in the sky allowing her to take out airborne targets. The cold which emanates from the mirrors is also enough to cause snow to fall. Though they are made from ice, the mirrors are resistant to Fire Release techniques.
Name: Certain-Kill Ice Spears Canon/Custom: Canon Element: Ice/Glaser Type: Ninjutsu Rank: C Jutsu Prerequisites: Ice or Glaser Chakra and great Fear for ones life Description: The user unleashes giant spikes made of ice if they are endangered. Projects there a five meter radius around the user.
Name: Ice Release: Swallow Snow Storm Canon/Custom: canon Element: Ice/Glaser Type: Ninjutsu Rank: C Jutsu Prerequisites: Ice/Glaser Description: This technique creates a cluster of ice needles in the shape of miniature swallows out of ice, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. This technique can be eliminated by Fire Release techniques.
Name: Blue Flame: Infinite Crescendo Canon/Custom: Custom Element: Ice/Glaser Type: Ninjutsu Rank: S Jutsu Prerequisites: Tiger Seal, Ice/Glaser, Skills in ice skating, preexisting water. Knowledge of Demonic Ice Mirrors, Myrtenaster (Violet mode) [Can be done with any sword though.] Description: Shiro freezes the water on the ground into a smooth flat surface, as well as her victim's feet to the ground before forming six mirrors that reflect her image. She can quickly skate in an out of them faster and faster slashing at her victim as she passes. It goes on for three posts severally injuring anyone caught in it, it is often a finishing attack. Requires S rank fire justu or pure fire to melt the ice.
Wind: - Spoiler:
Name of Jutsu: Dai Kamaitachi - Great Cutting Whirlwind Rank: B Type of Jutsu: Ninjutsu Element: Fuuton(Wind) Description: Named after a mythical creature, the user uses her/his fan to blow a concussive wind that is imbued with her/his chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Name: Kazekiri - Wind Cutter Rank: B Type: Ninjutsu Element: Fuuton Description: Fuuton • Kazekiri no Jutsu is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the user will form the needed hand seal. A large slicing wind will then be created which can cut through his opponent. This can be used to immobilize large summons
Name: Futon: Kaze no Yaiba [Sword of Wind] Type:Ninjutsu Sub-type: Futon Rank: A Orientation: Offensive Effects: An extremely potent wind jutsu that functions with merely a flick of the fingers, this technique releases a series of air waves that do not merely cut but, at a molecular level, breaks down what lies within it's path, making it extremely difficult to defend against. This technique is best utilized in close range, as it is more difficult to respond to the simultaneous blades being released.
Name: Futon: Atsugai [Pressure Damage] Sub-type: Futon Rank: A Orientation: Offensive Effects: A particularly potent futon technique that releases a large missile of of spinning wind at an enemy. Upon impacting a surface, it will explode into an expanding sphere of rushing air, grinding everything within between colliding forces of wind. Become of the blast radius and effectiveness of the jutsu, being caught within it will leave little chance of survival. This technique is extremely difficult to control, however, as one's allies and themselves can easily be caught within their own attack.
Water - Spoiler:
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique] Rank: A Requirement: Available Source of Water. Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser] Rank: A Requirements: None. Description: The user's chain of handseals will cause chakra to burst through from beneath the opponent and produce a rising geyser to knock them upwards. The geyser will continue to flood for while and can stop to let the enemy fall to the ground, and even re-burst to push them upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump] Rank: A Requirements: None. Description: The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
Suiton: Mizu Chuujou [Water Release: Water Columns] Rank: A Requirement: Available Source of Water. Description: Water floods out into the surrounding area then is condensed in different areas, spouting upward swiftly, to make columns that can strike a target from underneath and can then collapse upon the target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade] Rank: A Requirement: Available Source of Water. Description: A Suiton ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier, utilizing a special handseals of placing the right thumb-up fist into the left palm. Only extremely powerful ninjas can use this technique without available water.
Suiton:Kaunta Rensu(Water Release:Counter lens) - This jutsu summons a lens-shaped watershield in front of the user as a last moment counter for jutsu, the lens cancels most jutsus by absorbing and dispersing whatever chakra comes incontact with it, once the lens dispels it joins the dispersed chakra turning into mist which can later be used in jutsus, meaning the jutsu that was meant to hit the user will instead be used against the foe, at a later time.
Name: Hiding in Water Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: C Jutsu Prerequisites: N/a Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. In the anime, a member of the Nokizaru Group also employed this technique during a mission to retrieve a scroll from Kumogakure shinobi. While leaving concealment, water simply appeared on the floor and rose up, revealing the user.
Name:Thousand Flying Water Needles of Death Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: B Jutsu Prerequisites: Water nature and one handed Tiger Seal. Description: Using this technique, Shiro gathers some water from the air and surrounding environment into one thousand long needles. She then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Shiro is able to perform this jutsu with one-handed seals, allowing her to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name:Hidden Mist Tech Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: D Jutsu Prerequisites: Be From, Umi Description: This displacement technique is a speciality of the ninja from Umigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Name: Mizu Bunshin no Jutsu [Water Clone Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Supplementary Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Suirou no Jutsu [Water Prison Technique] Type: Ninjutsu Sub-type: Suiton Rank: C Orientation: Offensive Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
Name: Baku Suishouha [Bursting Water Collision Waves] Type: Ninjutsu Sub-type: Suiton Rank: B Orientation: Supplementary Effects: A great suiton technique that floods the surrounding area with water which is released from the user's body by converting their chakra into it. This flood will create a miniature ocean, giving a ninja with water affinity a distinct advantage over his foes with an endless supply of water to use. Because of the water's nature, being produced from their own body, the user of this technique requires no chakra to water walk atop it. This jutsu does not require a maintaining cost.
Name: Suishouha - [Water Collision Destruction] Type: Ninjutsu Sub-type: Suiton Rank: A Orientation: Offensive, Defensive Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu.
Kenjutsu: - Spoiler:
Name: Yari no ame [Spear Rain] Type: Weaponry Sub-type: N/A Rank: D Orientation: Offensive Effects: The user jumps in to the air and whilst airbourne makes multiple strikes at their target.
Name: Inshō supin [Sigil Spin] Type: Weaponry Sub-type: Futon Rank: C Orientation: Defensive Effects: The user of this technique spins on the spot at a relatively high speed causing a small vortex around themselves to deflect any incoming projectiles.
Name: Farukondaibu [Falcon Dive] Type: Weaponry Sub-type: Futon Rank: C Orientation: Offensive Effects: With their weapon extended infront of them as if to pierce their target the user charges chakra into their body. They then jump into the air and release it. This launches them at high velocity towards their enemy in hopes of stabbing their enemy.
Name: Burēdo no tenmetsu [Flashing Blade] Type: Weaponry Sub-type: N/A Rank: B Orientation: Offensive Effects: The user charges their blade with a small amount of chakra before they rush their enemy, flicking their weapon towards the targets torso. When they do this they release the chakra as a small blast.
Name: Kūshū [Air Raid] Type: Weaponry Sub-type: N/A Rank: B Orientation: Offensive Effects: The user attempts to get close to their target before spinning their weapon as they turn 360 degrees and then thrust their weapon upwards sending the target airbourne, whilst the target is airbourne the user launches themselves upwards and perform a backflip attempting to drag their weapon against the spine of the enemy.
Name: Ha no rapusodi [Bladed Rhapsody] Type: Weaponry Sub-type: N/A Rank: A Orientation: Offensive Effects: The user charges their body with chakra and then uses it to boost themselves forwards at high speed, slashing at their enemy as they charge past only to turn around and come back the other way. This continues in a sort of star like motion for five strikes before the user lashes out with one strong stike to send their target airbourne.
Name: Kaimetsu-tekina suīpu [Crippling Sweep] Type: Weaponry Sub-type: N/A Rank: A Orientation: Offensive Effects: The user charges a large amount of chakra in their weapon and with their weapon aimed for their targets knees they sweep twice at the targets knee caps, letting out two blasts of chakra from the blade as it makes contact to attempt to ultimately cripple their enemy.
Name:Takanami (鷹波) / Hawk Wave Rank: "C" Skill: Kenjutsu Effect: While airborne, creates a powerful gust of wind to knock opponents over. Can be done while standing on the ground. Description: User jumps into the air while spinning once to get the momentum needed for this technique. When the user lands on the floor they swing both of their blades horizontally creating a gust of wind capable of pushing opponents back. This technique is used to subdue opponents quickly if surrounded to create an opening. This technique gives a knock back to the opponent of 5 meters.
Taijustu:- Spoiler:
Name: Kita no tōketsu ken Rank: C-S Range: Close Type of jutsu: Taijutsu Exclusive to: Kōrinohonō Element Affinity: Hyogaton Description: Made By the leader Kumoyuki Hono, this fighting style that utilizes frozen weaponry. Weapons such as ton-fa'sm guantlets and claws can be made around or on the hands. IN the beginning phases, only the claws can be made(C rank). Once the next form is obtained, the user can make the ton-fa and gaunlets as well as cover their feet in the flames( B rank-A rank). The final stage ingulfs the hands with the frozen flame by dispersing it through their tenketsu(Chakra Points). This allows for more deadlier strikes, Freezing limbs or anything it touches(S rank)
Name: Strong Fist Rank: C Range: Short Type: Fighting Style Element: None Handsigns: None Description: A fighting style to which the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan.[1] This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Name: Leaf Strong Whirlwind Rank: B Type: Taijutsu Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Name: Leaf Whirlwind Canon/Custom: Canon Element: Type: Taijutsu Rank: D Rank Jutsu Prerequisites: None Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint
Name: Leaf Great Whirlwind Canon/Custom: Canon Element: None Type: Taijutsu Rank: D Rank Jutsu Prerequisites: None Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Leaf Gale Canon/Custom: Canon Element: None Type: Taijutsu Rank: D Rank Jutsu Prerequisites: None Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Intersection Method Canon/Custom: Canon Element: --- Type: Taijutsu Rank: C Jutsu Prerequisites: N/A Description: A defensive technique, countering a taijutsu attack by catching it between the knee and elbow. This catches it in a pincer move, potentially breaking the attacking limb. B-rank and higher will easily pass through this defense.
Name: Leaf Rock Destroying Rise Canon/Custom: Canon Element: None Type: Taijutsu Rank: C Rank Jutsu Prerequisites: None Description:A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy coral.
Name: Shadow of the Dancing Leaf Canon/Custom: Canon Element: None Type: Taijutsu Rank: B Rank Jutsu Prerequisites: None Description:A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty.
Name: Lion Combo Canon/Custom: Canon Element: None Type: Taijutsu Rank: B Rank Jutsu Prerequisites: Shadow of the Dancing Leaf Description: It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the stomach. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus.
Summoning: Penguins - Spoiler:
Name: Summoning Justu Canon/Custom: Canon Element: None Type: Ninjutsu/ Time-Space Rank: C rank Jutsu Prerequisites: Boar → Dog → Bird → Monkey → Ram. Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly.
historical information ___________________________________________ Shiro is not a prodigy but nor was she average. As a child she was drive to out do her older sister, constantly trying get out of her shadow. This strove her to excel in the academy. Despite graduating at the top of her class her driven nature stayed with her as she became a genin, and a chunin. When she passed her Jonin exam with flying colors she felt no joy because soon after news came of her sister death. Having died on a mission in the land of lightning. She was quickly ushered home where she was trained in her clan scared jutsu. When all was said and done her temper was cold much like the blue flames. Ice was not passionate, it did not burn for revenge, but if she ever did cross a lightning ninja, they would not be walking away. With her sister's passing and her training complete Shiro through herself into her final right of passage building her own weapon. With careful hands she worked on the sword for over a year. On her twentieth birthday it was finished, Myrtenaster. It was as versatile as she was. From there after that she moved to master fighting with the elegant tool; compared to building it learning to wield it was a simple task. Three years after completing Myrtenaster, Shiro was called to the office of the Kage and offered a position in ANBU. Which she readily accepted. two after that she rose to the rank of captain. It was about this time it came to her attention Kuroi her younger cousin. With her being in ANBU she had heard little from her clan only that something had happened in the main house. Later she found out and took to caring and training Kuroi when she could. It was to the surprise of many, and Shiro, when the old Kage stepped down naming Shiro his successor. After years in ABNU Shiro retired her mask taking up the mantle of shadow ready to serve her village in a new role. Three years after completing Myrtenaster, Shiro was called to the office of the Kage and offered a position in ANBU. Which she readily accepted. two after that she rose to the rank of captain. It was about this time it came to her attention Kuroi her younger cousin. With her being in ANBU she had heard little from her clan only that something had happened in the main house. Later she found out and took to caring and training Kuroi when she could. It was to the surprise of many, and Shiro, when the old Kage stepped down naming Shiro his successor. After years in ABNU Shiro retired her mask taking up the mantle of shadow ready to serve her village in a new role. Fifteen years later Shiro found a secound Wave Shadow in ANBU. Though her ten year was short she felt that her generation's time was fading and the next one was coming. She was greatful for her time to serve as the Shadow but it was another time. SHe gracefully handed off the hat stepping back into the shadows where she had always felt her most comfortable. miscellaneous information ___________________________________________ Face Claim: SERIES NAME - Original Art as Shiro YukiOther Characters:https://narutolandsofshinobi.rpg-board.net/t839-time-skip-aka-tonboAka Tonbo https://narutolandsofshinobi.rpg-board.net/t850-chinatsu-taiyoChinatsu Taiyo Password: Admin Checked Extras: | |
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