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| [Time Skip] Aka Tonbo | |
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Aka Tonbo Admin
Posts : 296 Village : Wandering Rank : S
Ninja Info Jutsu Tokens: (0/8)
| Subject: [Time Skip] Aka Tonbo Tue Jun 18, 2013 5:16 am | |
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Akakame Tonbo
The world is cruel and cold, but there is always at least one place where you can feel safe, even if it is on the back of a mythological creature that dispenses sagely advise. basic information ___________________________________________ Nicknames: The Red Tortoise, Aka, The Red Death Gender: Female Age: 37 Blood Type: A Village: Wandering Village Rank: S Skill Rank: S physical information ___________________________________________ - Spoiler:
Height: 5'2" Weight: 137lb Measurements: Lilith, Small in general. Extras: Jinchuuriki of the Eight Tailed Tortoise Has this seal on her belly:
- Spoiler:
personality information ___________________________________________ Aka is stubborn on things that she believes to be right and true. LIke not abandoning someone in need. Also she has a temper that doesn't allow her to back down from a fight easily. Which was how she got talking to her Bijuu. Aka has a temper to match her hair. Most insults roll off her, but mess with her friends her blood will boil and she will go after you. It is traced mostly though her friends standing up for her making her strong, so she will stand up for them. Aka is loyal, if you make a friend with her, you will have made a friend of life time. But it is hard to penetrate her rough abrasive exterior. She will question you at every turn till you have proven yourself to her. As her loyalty and trust is earned so to is her respect. It will not be a secret to where you stand in her book, she will let you know. She as been known to have been in trouble for insulting the wrong people. Over the last fifteen years, the fiery red head has calmed down become quiet and withdrawn as she wanders around. She feels that anywhere she would chose to settle down would try to use her or she would just bring trouble down on them. She does still keep in touch with those she consider's important. Sexuality: Strait Likes:
- Genbu
- The Lion Turtle
- Vox and Kiku
Dislikes:
- Ninja Village System
- Prejudices
- People trying to use her
combat information ___________________________________________ Clan: None Ninja Specialization: Main: Genjutsu Sub: Kenjutsu Ninjutsu Elemental Specialization: Main: Water Sub: Wind, Lighting [Can't use due to Bijuu] Strengths:
- One handed handseals: Aka can use one handed seals while she is in battle allowing her to fight with her sword and cast Jutsu
- She is 10% faster and greater agility an most people her rank because of her small stature.
Weaknesses:
- If she is using one handed seals her jutsu will take 10% longer to cast
- Her reach is also less because of her height, put her at a disadvantage in a close combat fight.
- Her endurance is also 15% lower that a normal ninja
INVENTORY NAME: Yara TYPE: Sword APPEARANCE: It is 27in long and weights about 2.8lbs - Spoiler:
RANK: S SPECIAL ABILITY: If chakra is channeled through the blade and give it different proprieties. Wind increases the sharpness of the blade, so much so that in the hands of an experienced user it capable of cutting substantial rocks easily if in the hands of a skilled user. Water pulls blood from those who it cuts, the deeper the cut the more blood stolen. Cup if it a shallow cut if it deep a pint is taken. ORIGIN: This was a birth day present from the blacksmith of Aka's home village. Before retiring he used to make chakra channeling weapons for ninja in Umi. He figured he make one last one. Name: Hiramekarei Type: Blade Appearance: - Spoiler:
Rank:S Special Abilities: A bandaged double-handled sword that is capable of creating a chakra layer around itself in the form of a hammer. Origin: In the village that Aka was raised, the sword had been left there by its previous user when he had died. No one else knew where it was and none of the villagers could wield the great sword. When Aka show proficiency with the bladed weapons they showed it to her, and where surprised when she was able to pick it up and wield it ease. Simple Equipment:
- 30 Kunai
- 30 Shurikan
- 15 Explosive notes
- 20ft of ninja wire
- 10 Food pills
- 10 Blood Pills
- 5 Flash Bombs
- 5 Smoke Bombs
- 1 Sealing Scroll
- 1 Ceramic Ocarina (Not weapon, a just because)
- 1 Spare Katana
- Academy Jutsu:
Name: Kawarimi no Jutsu -- Body Replacement Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to quickly switch places with another nearby object.
Name: Bunshin no Jutsu -- Clone Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that creates intangible clones of the user. Because they are not real at all, they will dissipate if they come into contact with almost anything. They also cannot interact with their environment, easily giving away what they really are.
Name: Nawanuke no Jutsu -- Rope Escape Technique Rank: E Requirements: N/A Type:Ninjutsu Description: The basic art of freeing oneself from rope bonds.
Name: Henge no Jutsu -- Transformation Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to alter their appearance. Though they may appear differently, they do not take on any of the physical characteristics of whatever they transform into.
Name: Kinobori no Waza -- Act of Tree Climbing Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
Name: Shunshin no Jutsu -- Body Flicker Technique Rank: D Requirements: N/A Type:Ninjutsu Description: A high-speed movement that allows the user to move short distances at nearly untraceable speeds, accomplished by using chakra to boost the user's reflexes.
Name: Kai - Release Rank: D+ Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
- Genjutsu:
Name: Demonic Illusion: Hell Viewing Technique Canon/Custom: Canon Element: none Type: Genjutsu. Rank: D Jutsu Prerequisites: Snake → Rat Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Mirage Canon/Custom: Canon Element: None Type: Genjutsu Rank: C-rank Jutsu Prerequisites: None Description: Aka stands up straight with her head bowed and her hands to her chest. As she stomps on the ground, pink leaves surround her, and the area is enveloped in a pink mist. The opponent is confused as to where Aka went. Suddenly, the opponent is punched back and as the opponent is spinning backwards Aka appears in front of them and attacks the opponent in mid-air.
Name: Jibakugan Canon/Custom: Canon Element: None Type: Genjutsu Rank: B Jutsu Prerequisites: Dog, Tiger, Dragon, Snake Description: This genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and control the victim's actions. This technique can be cancelled by smelling the New Moon Flower Perfume, using the Sharingan, or killing the caster of the technique. Those under its hold have several strange marks under their eyes and on their foreheads. For this technique to be effective, direct eye contact is needed, unless the users power is sufficient enough to use it without the need of direct eye contact.
Name: Temple of Nirvana Technique Canon/Custom: Canon Element: None Type: Genjutsu Rank: A Jutsu Prerequisites: Tiger Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect.
Name: String Bean Binding Illusion Canon/Custom: Canon Element: None Type: Genjutsu Rank: C Jutsu Prerequisites: Dog → Hare → Snake → Ram Description: The user makes themselves disappear while the target sees several bean vines growing from the ground. These vines bind the victim's body, lifting them into the air. Then, a bean pod raises and opens to reveal the user, ready to strike. However, a skilled genjutsu user can revert the effects to the user.
Name: Henseiki [Voice Mimic] Type: Genjutsu Sub-type: Hear Rank: E Orientation: Supplementary Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Name: Suro-boisu no Jutsu [Voice Throwing Technique] Type: Genjutsu Sub-type: Hear Rank: D Orientation: Supplementary Effects: This is an illusion in which targets the ears. It makes it so they can disguise the location in which their voice is coming from, convincing the target’s mind that they are hearing it from another place. Useful for staying hidden or confusing an enemy.
Name: Higai Mōsō no Jutsu [Paranoia Technique] Type: Genjutsu Sub-type: Feel Rank: B Orientation: Supplementary Effects: An illusion which makes people become skeptical to their teammates for they think they are going to betray them. This causes them to fight amongst each other making them easy targets. This can target up to four people at once.
Name: Shadow Art: New Moon Eyes Canon/Custom: Custom Element: None Type: Genjutsu Rank: B Jutsu Prerequisites: Hare, Tiger, Boar, Rat Description: After the hand sighs are completed darkness falls over the victim, as their mind is tricked into thinking that they are blind. As a draw back though, the other four remaining senses are enhanced as they would be in a normal blind person.
Name: Siren's Garden Canon/Custom:Custom Element: None Type: Genjutsu Rank: B Jutsu Prerequisites: Snake, Tiger, Ox, Boar Description: An attractive near irresistible sent will blow into the breeze attracting the victim to the user. When they see the user they will see the vision of what they find most attractive. They will be transfixed allowing another jutsu to be weaved or the opening can be taken advantage or the user can influence the victim into doing their bidding.
Name: Metamorphism Canon/Custom: Custom Element: None Type: Genjutsu Rank: D Jutsu Prerequisites: Ram Description: You make yourself look like a nightmare creature of purest dread. The effect can be enhanced by expert Genjutsu specialist activating the adrenaline part of the brain that controls the fight or flight response. The victim will see user suddenly morph into a terrible creature scaring them.
Name: Bleeding Heart Canon/Custom: Custom Element: none Type: Genjutsu Rank: D Jutsu Prerequisites: Handseals, an object, another jutsu...Be precise. Description: First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. When the target sees the user again instead of the user they will see who it is that is closest to their heart.
Name: Adjust Your Aim Canon/Custom: Custom Element: None Type: Genjutsu Rank: D Jutsu Prerequisites: Ram Description: User appears to be two feet from where they actually are.
Name: Mind Puppet Canon/Custom: Custom Element: None Type: Genjutsu Rank: B Jutsu Prerequisites: Puppet Description: It is a fake version of Mind Transfer Puppet Curse Jutsu. The user tricks the victim into attacking the puppet, activating the jutsu. When the jutsu activates the victim is frozen, their mind having been tricked into think that it is the puppet and the puppet is their body.
Name: Voodoo Canon/Custom: Custom Element: None Type: Genjutsu Rank: C Jutsu Prerequisites: Puppet Doll, Mind Puppet Jutsu Description: This is used in combination with Mind Puppet, with the victim tricked into thinking that they are the puppet, the user can treat the puppet like a voodoo doll poking and prodding, but they can not "kill" the victim or cause too much damage or the jutsu will be undone.
- Kenjutsu:
Name: Yoko tsuki [Lateral Moon] Type: Weaponry Sub-type: N/A Rank: D Orientation: Offensive Effects: The user swings their weapon horizontally after which they use two quick blows to try and knock the enemy back.
Name: Tsuki no geiru [Lunar Gale] Type: Weaponry Sub-type: Futon Rank: D Orientation: Offensive Effects: The user performs a hand stand with their weapon on the ground and they charge chakra in their hands before releasing it in a small blast sending themselves upwards in a spiral like corkscrew motion their weapon corkscrewing with them for small amounts of damage. Usually useful for crowd control.
Name: Yari no ame [Spear Rain] Type: Weaponry Sub-type: N/A Rank: D Orientation: Offensive Effects: The user jumps in to the air and whilst airbourne makes multiple strikes at their target.
Name: Inshō supin [Sigil Spin] Type: Weaponry Sub-type: Futon Rank: C Orientation: Defensive Effects: The user of this technique spins on the spot at a relatively high speed causing a small vortex around themselves to deflect any incoming projectiles.
Name: Farukondaibu [Falcon Dive] Type: Weaponry Sub-type: Futon Rank: C Orientation: Offensive Effects: With their weapon extended infront of them as if to pierce their target the user charges chakra into their body. They then jump into the air and release it. This launches them at high velocity towards their enemy in hopes of stabbing their enemy.
Name: Burēdo no tenmetsu [Flashing Blade] Type: Weaponry Sub-type: N/A Rank: B Orientation: Offensive Effects: The user charges their blade with a small amount of chakra before they rush their enemy, flicking their weapon towards the targets torso. When they do this they release the chakra as a small blast.
Name: Kūshū [Air Raid] Type: Weaponry Sub-type: N/A Rank: B Orientation: Offensive Effects: The user attempts to get close to their target before spinning their weapon as they turn 360 degrees and then thrust their weapon upwards sending the target airbourne, whilst the target is airbourne the user launches themselves upwards and perform a backflip attempting to drag their weapon against the spine of the enemy.
Name: Ha no rapusodi [Bladed Rhapsody] Type: Weaponry Sub-type: N/A Rank: A Orientation: Offensive Effects: The user charges their body with chakra and then uses it to boost themselves forwards at high speed, slashing at their enemy as they charge past only to turn around and come back the other way. This continues in a sort of star like motion for five strikes before the user lashes out with one strong stike to send their target airbourne.
Name: Kaimetsu-tekina suīpu [Crippling Sweep] Type: Weaponry Sub-type: N/A Rank: A Orientation: Offensive Effects: The user charges a large amount of chakra in their weapon and with their weapon aimed for their targets knees they sweep twice at the targets knee caps, letting out two blasts of chakra from the blade as it makes contact to attempt to ultimately cripple their enemy.
Name: Iaidō Canon/Custom: Canon Element: None Type: Kenjutsu Rank: C Jutsu Prerequisites: Kenjustu Training Description: The term Iaidō (居合道) refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. The speed at which these techniques can be executed — the initial strike in particular — is such, that when performed by a skilled user, it can prevent enemy shinobi from forming hand seals (and thus ninjutsu), by exploiting the small opening that these movements create. This makes them highly effective against most shinobi.
Name: Nitou-Ryuu Iai: Rashoumon (二刀流「居合」 羅生門, Two Sword Style Draw and Re-sheath Technique: Rashoumon) Rank: "A" Skill: Kenjutsu Effect: A dual sword drawing technique so powerful it split large obstacles in half. The user draws their sword, and sheaths it so quickly splitting a train carriage into half.- Description: A strong technique that enables the user to cut through defenses and conventional weapons with a single strike with their two blades. The user however must undergo a process in order to be able to perform this technique. The user must have their blades sheathed for this technique to work. The user observes the opponent and begins to breathe quietly watching the opponent's breathe. When the moment comes the user unsheathes their two blades by crossing their hands grabbing the blades on the opposite ends while attacking in a single motion before sheathing the blade once again. This technique is capable of cutting through Defenses of "A" Rank and under while it is able to cut through any overview weapon or item with ease. This technique may be used especially to cut through buildings and others.
- Ninjutsu:
Name: Water Clone Technique Canon/Custom: Cannon Element: Water Type: Ninjutsu Rank: C Jutsu Prerequisites: Tinger Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Water Prison Technique Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: C Jutsu Prerequisites: Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water
Name: Water Release: Wild Water Wave Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: C Jutsu Prerequisites: Dragon → Tiger → Hare Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Name: Suiryuudan no Jutsu [Water Dragon Projectile Technique] Type: Ninjutsu Sub-type: Suiton Rank: B Orientation: Offensive Effects: A projectile attack, Water Dragon calls forth a serpent of liquid and throws it upon an opponent, the fierce water being launched at an opponent at high speeds. This move can break trees and even stone, a missile that upon hitting it's target will explode in a watery blast. The move requires a large amount of handseals due to it's "Hunter" like nature that allows the user to re-direct the dragon in cases in which the opponent may be able to dodge it. All ninjas below B-rank will require two turns to perform the jutsu.
Name: Daibakufu no Jutsu [Grand Waterfall Technique] Type: Ninjutsu Sub-type: Suiton Rank: A Orientation: Offensive Effects: A suiton technique that is particularly drastic, using a large amount of water and causing it to swirl beneath an opponent, forming a vortex. This whirlpool will begin to draw everything, foe and ally alike into it's grasp before at last erupting in a great thrashing wave, taking anything caught within it's grasp and throwing them across the battleground without any mercy. Difficult to escape and exhausting to survive if caught by it.
Name: Suishouha - [Water Collision Destruction] Type: Ninjutsu Sub-type: Suiton Rank: A Orientation: Offensive, Defensive Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu.
Name: Wind Release: Great Breakthrough Canon/Custom: Canon Element: Wind Type: Ninjutsu Rank: C Jutsu Prerequisites: Tiger → Ox → Dog → Rabbit → Snake Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight.
Name: Wind Release: Gale Palm Canon/Custom: Canon Element: Wind Type: Ninjutsu Rank: C Jutsu Prerequisites: Hands clapped together Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Name: Futon: Mugen Sajin Daitoppa [[b/]Infinite Dust Great Breakthrough] Type: Ninjutsu Sub-type: Futon Rank: B Orientation: Offensive Effects: A superior form of Daitoppa, this technique greatly increases the amount of force provided by the blast. This technique uses a greater amount of wind, the user drawing a large quanity of air into their lugs before releasing it in a great air blast, a deadly missile of air pressure. The force is such that it can even blast with stone and keep on going.
Name: Futon: Kazekiri [Wind Cutter] Type: Ninjutsu Sub-type: Futon Rank: B Orientation: Offensive Effects: This technique draws wind into a single thin entity when used, causing the air to be drawn into a "Blade" capable of keen cuts through most surfaces. This makes the just serving better then other wind jutsus against defenses due to it's slicing trait.
Futon: Dai Kamaitachi [Great Cutting Whirlwind] Type: Ninjutsu Sub-type: Futon Rank: B Orientation: Offensive Effects: Essentially this technique is a rather bigger version of the normal Kamaitachi, creating rather then merely a wave of spiralling wind, a typhoon of wind blades which slice through everything in it's path. Because of the massive area this attack strikes in, it is near impossible to completely escape it's range- It is being in the center of this attack, however, that is particularly dangerous.
Name: Futon: Kaze no Yaiba [Sword of Wind] Type:Ninjutsu Sub-type: Futon Rank: A Orientation: Offensive Effects: An extremely potent wind jutsu that functions with merely a flick of the fingers, this technique releases a series of air waves that do not merely cut but, at a molecular level, breaks down what lies within it's path, making it extremely difficult to defend against. This technique is best utilized in close range, as it is more difficult to respond to the simultaneous blades being released.
Name: Futon: Atsugai [Pressure Damage] Sub-type: Futon Rank: A Orientation: Offensive Effects: A particularly potent futon technique that releases a large missile of of spinning wind at an enemy. Upon impacting a surface, it will explode into an expanding sphere of rushing air, grinding everything within between colliding forces of wind. Become of the blast radius and effectiveness of the jutsu, being caught within it will leave little chance of survival. This technique is extremely difficult to control, however, as one's allies and themselves can easily be caught within their own attack.
- Learned Jutsu:
Name: Bijuu Bomb Canon/Custom: Canon Element: Uhh Type: Jinchuriki Ninjutsu Rank: SS Jutsu Prerequisites: Bijuu Cloak 4 tails or more Description: The Tailed Beast Ball is the ultimate technique of a tailed beast. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it inside their mouth. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire. The ball can be fired differently, either in sphere form, which can be detonated for a wave explosion or launched to form a dome-shaped blast which flattens and erases everything around it, or as a concentrated beam of energy which gives it explosive penetrative power. A Tailed Beast Ball is incredibly dense, as when Naruto Uzumaki in his four-tailed form created one, ground around him sunk beneath his weight after he swallowed it. When used in close proximity to other tailed beasts performing the technique, the Tailed Beast Balls can be combined, vastly increasing the attack's destructive power and size.
Name: Great Typhoon Canon/Custom: Custom Element: Water and Wind Type: Ninjutsu Rank: A-Rank Jutsu Prerequisites: Seven Tails or more Description: The Jin uses it tails to to combine Water and Wind Chakra to slowly form a twisting giant orb of wind and water, like a Bijuu bomb sorta, before releasing it into the atmosphere creating a giant storm, that pelts down sheets of rain and blows 118 mile per hour winds. It effects a 2 square kilometer area around where it was launched. It last till the end of the thread or for 20 post. It also can be renewed. With the storms Water Jutsu becomes stronger by a rank, and Fire jutsu below B-rank get put out. Also visibility is hindered and footings are made slick. Lightning Jutsu becomes superconductive but the wind can cut it if it is ranged.
Name: Water Release: Great Exploding Water Colliding Wave Canon/Custom: Canon Element: Water Type: Ninjutsu Rank: S-Rank Jutsu Prerequisites: Ran Handsign or Four Tails or more Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. Bubble is 3 km wide, deep and long.
Name: Wind Release: Pressure Damage Canon/Custom: Canon Element: Wind Type: Ninjutsu Rank: B-Rank Jutsu Prerequisites: Ram pr Four Tails or more Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. Half Kilometer Radius.
historical information ___________________________________________
The Eight tails was considered by many to be a myth, till several pirates found it. Seeing as how the possibly of selling bijuu to a village sound lucrative, they were always looking to one up each other. One ship stayed behind watching the sleeping bijuu while the other went to find a way to seal it.
They returned with young Aka and seal master ordering him to seal the beast into her. The man hastily agreed drawing the seal onto her stomach. Hastily he started the process. Several hours later when the seal was finished. The pirates were left with a dying man and a baby.
After a moment the baby began to cry and and the seal turned green unleashing the beast. creating one of the most devastating storms ever seen in decades.
A few days later when the storm cleared several fisherman pulled a small girl with red hair and tattered cloths out of the water. They took her to shore where she made a full recovery before they left her with a small fishing village on the coast.
As the saying goes, it takes a village to raise a child, Aka became a child of the village; he didn't belong to one family alone. She would stay with one family for a year or two before being passed on to learn another thing from another. Through this Aka learned many things and learned to cherish people and cooperation.
When she had been eight she arrived in her mind and met the eight tailed tortoise. At first she was not please but Aka being stubborn came every week then twice a week then every day to talk to the suborn reptile. When she turned sixteen they had come to an accord/friendship.
Aka left her home when she turned 18, her close friend had told her there was a way to tame the chakra but it was best done away from people to avoid unnessary damage, all her village said it time for her to find her own place in the world.
Four for years Aka traveled doing odd jobs, earning money while she chased rumors of a someone who knew how to tame Bijuu chakra and learned from various teachers. As fate would have it one warm day Aka sensed another demonic chakra setting coarse to find them and hopefully learn to use the gift she had been given, a friend was never a burden
Fifteen Years
After her status was made know Aka tried to travel as she normally did was repeatedly turned away for what she was. She quickly realized that this was price, and drew into herself.
After the first year of mistreatment she fled to the Lion Turtle island to be alone and train. For five years she didn't leave. Many assumed she was dead, then rumors began to spring up of a red head with a mysterious aura that stuck to herself.
Aka did odd jobs as she traveled for a few months on the main land before returning to the island. She drops by Sora and Keumuri from time to time, but keeps to herself.
miscellaneous information ___________________________________________
Face Claim: Naruto - Tayuya as Aka Kame Tonbo Other Characters: [url=Yuki Shiro]https://narutolandsofshinobi.rpg-board.net/t826-time-skip-yuki-shiro[/url] , [url=Chinatsu Taiyo]https://narutolandsofshinobi.rpg-board.net/t715-chinatsu-taiyo[/url] Password: ADMIN CHECKED Extras: Jinchuuriki of the Eight tails.
Last edited by Aka Tonbo on Fri Jul 12, 2013 5:11 am; edited 6 times in total | |
| | | Hirano Arumi Moderator
Posts : 543
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| Subject: Re: [Time Skip] Aka Tonbo Sun Jun 30, 2013 1:21 am | |
| There's a bunch of extra loose tags floating around, otherwise looks good. | |
| | | Uchiha Shoshi Head Admin
Posts : 301 Age : 32 Village : Donzogakure no Sato Rank : Head Jounin | Teacher
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| Subject: Re: [Time Skip] Aka Tonbo Sun Jun 30, 2013 3:18 pm | |
| - Fixed tags.
- One little thing though: for measurements you have "lilith"?
- Also, for other characters link them using [url=link]name[/url]
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| | | Aka Tonbo Admin
Posts : 296 Village : Wandering Rank : S
Ninja Info Jutsu Tokens: (0/8)
| Subject: Re: [Time Skip] Aka Tonbo Wed Jul 03, 2013 3:17 am | |
| Fixed and I hope I found all the tags, as for the Size thing, she just small in general and looks like a child pretty much. | |
| | | Hirano Arumi Moderator
Posts : 543
Ninja Info Jutsu Tokens: (0/1)
| Subject: Re: [Time Skip] Aka Tonbo Wed Jul 03, 2013 3:20 am | |
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| | | Hideyoshi Senju Admin
Posts : 329 Age : 31 Village : Soragakure No Sato Rank : Kage
Ninja Info Jutsu Tokens: (3/8)
| Subject: Re: [Time Skip] Aka Tonbo Thu Jul 04, 2013 3:45 am | |
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| | | Hirano Arumi Moderator
Posts : 543
Ninja Info Jutsu Tokens: (0/1)
| Subject: Re: [Time Skip] Aka Tonbo Sun Jul 28, 2013 2:41 am | |
| - Jutsu trained:
Name: Illusionary MIst Canon/Custom: Cannon Element: None Type: Genjutsu Rank: B Jutsu Prerequisites: Control over at least three tails Description: The Three-Tails releases a mist created by its chakra to put intruders under an illusion. The illusion torments the target with events from their past. The illusion will vanish if the victim can break the illusion, either by themselves or with the assistance of another.
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