Hirano Arumi Moderator
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| Subject: Horrors (Hirano Clan only) Tue Apr 16, 2013 6:11 am | |
| Name: Normalites Nickname: Normies Age: Varied Rank: C Species: Corruption Spirit in physical form Appearance:Personality: Despite their humanoid appearance, Normies are dumb animals. They act like hunting dogs, snarling and howling after their prey. Normies don't really seem to have any emotion beyond that. They can follow basic commands, tracking scents and guarding important locations, but have no real initiative of their own. Unless they're given orders, they'll just sit silently where they are, ignoring their surroundings. Jutsus- Spoiler:
Name: Spirit Hound (Permanent) Rank: B Range: Long, can track for miles if there's not too much interference. Type: Ninjutsu Element: N/A Handsigns: None Description: Normalites can smell chakra, tracking it like any other scent. If they're given an object that has been exposed to a lot of someone's chakra, either through close contact or being hit by a jutsu, they can identify that person and track them by it. Unfortunately, as a trade-off the Normalites had to sacrifice their eyes for this, rendering them blind.
Name: Bloodhound (Permanent, tongue variety) Rank: D Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Improves the sense of smell, allowing the user to track targets by scent. It can come in two varieties. One is the nose, which flattens into just a pair of nostrils on the surface of their face. The other is a long, snakelike tongue that lets them taste the air, and gives their voice a hissing quality. The tongue is long enough to reach their own forehead.
Name: Lesser Talons (Permanent) Rank: D Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Grows a set of curved claws in place of fingernails and toenails. The claws are usually 1-2 inches long, and can be used for climbing or combat. They are very sharp, capable of easily tearing through flesh or wood, and even able to dig into brick or soft stone. If one is broken or damaged, it will be restored the next time this transformation is used.
Name: Lesser Maw (Permanent) Rank: C Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Gains razor-sharp teeth, usually similar to a shark or an alligator. Their mouth widens, opening across the entire jawline. This makes the speech somewhat slurred, but gives a powerful close-ranged bite attack. Of course it needs very close contact to pull off, but it can easily tear through flesh.
Name: Alien Mind Rank: C Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: This creature's mind is utterly inhuman, making them resistant to human-made genjutsu. Only genjutsu higher than their rank can affect them. Name: Hollow Man Nickname: N/A Age: All appear at least 25 years old. Rank: B Species: Corruption Spirit in physical form/former human Appearance:Personality: Generally quiet and aloof, trying to keep enough distance that they can pass for human. Their human selves are still buried somewhere in there, although they're overpowered by the swarm that now controls them. When their human side surfaces they may try to reconnect with humanity or even escape, but the animal side retakes control almost immediately. In their normal state, they can barely carry on a conversation. Their minds are too alien to blend in. At their worst, the human side might lash out in frustration at anyone nearby. Background: The Hirano clan's best-kept secret. This is what happens to members of the clan who refuse to follow their path. Missing-nin are brought back to the compound and imprisoned. Those who are under the age of 25 are kept locked away, continually given the chance to turn back to the way the clan offers. Those who refuse are put through a ritual to become Hollow Men. Their insides are replaced by a spirit of vermin. A swarm of small creatures, controlled by a single hive mind, takes up residence and operates their body, using their skin as a suit. Jutsus- Spoiler:
Name: Kinobori no Waza -- Act of Tree Climbing Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
Name: Shunshin no Jutsu -- Body Flicker Technique Rank: D Requirements: N/A Type:Ninjutsu Description: A high-speed movement that allows the user to move short distances at nearly untraceable speeds, accomplished by using chakra to boost the user's reflexes.
Name: Kai - Release Rank: D+ Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Worm That Walks Rank: B Type: Ninjutsu Element: N/A Description: Due to their nature, Hollow Men don't have the same weaknesses as humans do. The swarm can rapidly repair its suit, and bone breaks, stabbings, etc. have almost no effect on them. Jyuuken pressure points are all but useless, killing at most one or two of the swarm, and the Hollow Men appear to a Byakugan as a writhing mass in the shape of a human. While conventional weapons are ineffective, jutsu can be more useful. Burning, electrocuting, drowning, or crushing the whole swarm can kill it.
Name: Heart of the Swarm Rank: B-A Range: Long. The members of the swarm must stay within 10 meters of each other, but they can go as far as a kilometer from the body. Type: Ninjutsu Element: None Handsigns: None Description: The Hollow Man opens its mouth, unleashing the swarm inside. Depending on the type, cockroaches, rats, ants, or flesh-eating worms will come pouring out, leaving the body as a pile of loose skin. They move as a group, swarming over their victims and devouring them. They can skeletize a full-grown human in a matter of minutes. If the skin is burned while they're outside of it, the swarm's link to the physical world will be broken and they'll return to the spiritual realm.
Name: Home Base Rank: B Range: Self Type: Ninjutsu Element: None Handsigns: None Description: If any of the swarm's creatures make it back to the skin, more of them will start spontaneously generating as long as the entire swarm remains inside. Within an hour, they can regenerate from a single survivor to a full swarm.
Name: Alien Mind Rank: B Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: This creature's mind is utterly inhuman, making them resistant to human-made genjutsu. Only genjutsu higher than their rank can affect them. Name: Thunder Wyrm Nickname: Devourer's Children [b]Age: Unknown Rank: A Species: Corruption Spirit in physical form Appearance:Personality: Thunder Wyrms are cunning predators, striking from underground. They only surface for brief moments to strike, diving again to avoid retaliation. They like to toy with their prey, popping up to wound repeatedly before meal time. They're generally strong-willed, taking their own sweet time to follow orders and flying off the handle when angered. Jutsus- Spoiler:
Name: Shinjuu Zanshu no Jutsu [Double Suicide Decapitation Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Effects: A jutsu used after the shinobi has successfully entered beneath the earth, by using the vibrations caused by the body touching the soil, the user will locate and move beneath an opponent, and will attempt to rise up from the earth to grab and pull them into the soil, temporary transferring the ability to phase through the earth so as to drag their body into the earth.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Name: Divine Maw (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: The user's face opens into a lamprey-like mouth, lined with countless razor-sharp teeth. The Maw can chew through flesh, bone, and even metal with alarming speed. To compensate for the Maw's short reach, the mouth can shoot out feeder tendrils that will wrap around targets, trying to pull them in. The Maw is always hungry, with a preference for human flesh.
Name: Divine Talon (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: A blade-like protusion made of incredibly hard bone grows in place of a hand or foot. Or, in the Thunder Wyrm's case, on several protrusions around its mouth. There are usually four at the corners of the mouth, with two more on arms above it.
Name: Blister Armor (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Their skin takes on a leathery, swollen appearance. Superficially, it seems no better than the Lizardskin. When it's pierced, that changes. Under the outer layer is a sickly yellow-brown fluid that is highly corrosive to anything that isn't a Hirano. It's kept under pressure, spraying out when anything breaks through the outer layer of skin.
Name: Alien Mind Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: This creature's mind is utterly inhuman, making them resistant to human-made genjutsu. Only genjutsu higher than their rank can affect them.
Name: Dratossi Nickname: Trappers Age: Ancient, usually hundreds or even thousands of years. Rank: S Species: Corruption Spirit in physical form Appearance:Personality: Cunning, manipulative, and sadistic. Drattosi usually like to lay traps, forming pits for themselves to hide in and using genjutsu to disguise their lairs and lure in victims. They're usually rather lazy, only leaving their pits when they absolutely have to. If their summoner wants them to travel, they might just return to the spirit world and insist that they be re-summoned at the destination. Jutsus- Spoiler:
Name: Magen: Kokoni Arazu no Jutsu [Demonic Illusion: False Surroundings] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Effects: A simple Genjutsu used to hide an object by altering the appearance of the image. If the target comes in contact with the hidden object the genjutsu is broken.
Name: Henseiki [Voice Mimic] Type: Genjutsu Sub-type: Hear Rank: E Orientation: Supplementary Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
Name: Kori Shinchuu no Jutsu [Sly Mind Affect Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Effects: A tricky illusion which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.
Name: Suro-boisu no Jutsu [Voice Throwing Technique] Type: Genjutsu Sub-type: Hear Rank: D Orientation: Supplementary Effects: This is an illusion in which targets the ears. It makes it so they can disguise the location in which their voice is coming from, convincing the target’s mind that they are hearing it from another place. Useful for staying hidden or confusing an enemy.
Name: Shiranai Ojike no Jutsu [Unknown Fear] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Effects: An illusion created through eye contact in which the user is able to instill fear in their enemy, making them see how they will lose the fight. The target will begin doubting their skills and feeling as if all hope is lost because their opponent is in everyway superior.
Name: Hibiki no Jutsu [Phantom Voice Technique] Type: Genjutsu Sub-type: Hear Rank: C Orientation: Supplementary Effects: A ghostly voice begins to emerge in the targets mind, saying whatever the user pleases. The voice gets so loud that the target cannot hear anything but the voice.
Name: Kaben Kieru [Petal Assault] Type: Genjutsu Sub-type: Feel + Sight Rank: B Orientation: Supplementary Effects: An illusion which causes the user to disperse into a flurry of flower petals. These petals will then swarm around the target, trapping them in a thick layer of petals and immobilizing them. This allows the user to strike at the helpless target with ease.
Name: Shinjuu Zanshu no Jutsu [Double Suicide Decapitation Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Effects: A jutsu used after the shinobi has successfully entered beneath the earth, by using the vibrations caused by the body touching the soil, the user will locate and move beneath an opponent, and will attempt to rise up from the earth to grab and pull them into the soil, temporary transferring the ability to phase through the earth so as to drag their body into the earth.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Name: Retsudo Tenshou [Revolving Split Earth Palm] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Offensive Effects: An earth jutsu which manipulates stones in a manner similar to telekinesis, allowing them to levitate and throw nearby rocks. This gives them a vast amount of projectiles to utilize against an opponent, though only a few objects may be moved at a time, and none of great size. This jutsu may be utilized for multiples turns, allowing them to let loose a barrage of stones upon an opponent.
Name: Yomi Numa [Swamp of the Underworld] Type: Ninjutsu Sub-type: Doton Rank: A Orientation: Defensive, Offensive Effects: This jutsu turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around. The mud of the swamp is extremely adhesive, weighting down upon an enemy and thus making their movement sluggish. Due to the fact that the jutsu can be used from a great distance and the size may be from a small pool to a great swamp, it makes this technique difficult to "Dodge". Over time, foes will be dragged down, the tar-like pool swallowing foes whole.
Name: Crawling Horror (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Grows pointed, segmented legs, similar to a spider or a crab. These can either be mutated from their existing limbs or grown as extras. The legs are covered with the same sort of shell as the Carapace jutsu creates, and end in sharp points that can punch through armor like a spear.
Name: Divine Maw (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: The user's face opens into a lamprey-like mouth, lined with countless razor-sharp teeth. The Maw can chew through flesh, bone, and even metal with alarming speed. To compensate for the Maw's short reach, the mouth can shoot out feeder tendrils that will wrap around targets, trying to pull them in. The Maw is always hungry, with a preference for human flesh.
Name: Divine Talon (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description:The Drattosi has numerous pincers and bladelike claws, easily capable of cleaving through a human.
Name: Carapace (Permanent) Rank: A Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: Grows a thick, durable bony shell over the user's entire body. The carapace acts as armor, protecting from most mundane weapons but restricting movement a bit. The outside of each joint is marked by a sharp, jagged spike, although the insides of the joints are weak points.
Name: Alien Mind Rank: S Range: Self Type: Ninjutsu Element: N/A Handsigns: N/A Description: This creature's mind is utterly inhuman, making them resistant to human-made genjutsu. Only genjutsu higher than their rank can affect them.
Last edited by Hirano Arumi on Mon Apr 29, 2013 9:26 pm; edited 2 times in total | |
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