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| Kajiya Toshu | |
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Kajiya Toshu
Posts : 89 Village : Shirotori Rank : S
| Subject: Kajiya Toshu Fri May 17, 2013 7:33 pm | |
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❊ Kajiya Toshu ❊
"Few great artists are understood in their time." Personal Information NICKNAME(S): The Smith AGE: 44 GENDER: Male BLOOD TYPE: B VILLAGE: Raiugakure Shirotori VILLAGE RANK:A-Rank Shirotori SKILL RANK: A EXTRAS: None Appearance Information HEIGHT:8'8" WEIGHT: 540 HAIR COLOR: Black EYE COLOR: Brown LOOKS IMAGE: - Spoiler:
Personality Information PERSONALITY INFORMATION: Toshu thinks of himself as a misunderstood artist, perhaps the greatest of his age. And like all artists, he has to push boundaries. For most artists, this would mean painting about taboo topics, or creating more abstract works. But as a blacksmith, whose works must first and foremost be practical, how was he supposed to experiment with more avant-garde art? The answer, of course, is with fuinjutsu. Toshu believes that using human souls, or parts of souls, or even body parts in the making of a weapon is just the cutting edge of art, and will someday be widely accepted. It shocks and offends him that people think he does this out of sadism. He is genuinely sorry for having to hurt people, but it's a necessary evil for the beauty he creates. In fact, Toshu thinks this outrage about what he does is downright hypocritical. He's well aware of what his creations are used for. Everything he makes is either designed to kill, or to help someone kill more efficiently. If someone takes one of his swords and kills a hundred, that man would be a hero. Why is he the villain when he kills one man to create that sword? The Smith is disgusted with the current culture, which he believes glorifies destruction and demonizes creation. In fact, most of current culture revolts him. He's taught himself a great deal about old art, old music, old culture and so on in an effort to culture himself. He's also taught himself a hatred for modern popular culture, which he thinks is a blight on mankind. He has been known to stop on a mission in order to destroy something he considers tacky or creatively bankrupt. He also makes an effort to sound sophisticated, speaking in a very formal and sometimes antiquated manner. Toshu's old loyalties are long gone. He considered Raiugakure the embodiment of the anti-artistic sentiments he hates so much, and was downright glad when his master destroyed the place. As far as he's concerned, it was already a cultural wasteland. Now the appearance matches the reality. He's a bit delusional about why Zaku took him in, though. In his mind, Uchiha Zaku is a brilliant visionary who sees the beauty in his art. Zaku is the patron, and Toshu is the master artist who he supports. It will be very hard to convince him that Zaku is anything other than a finely cultured genius. LIKES: His work, opera, fine art, people who appreciate the previous three. DISLIKES: Non-constructive criticism, modern art, pop music, people who partake in the previous three. CATCH PHRASE(S): (While sacrificing someone to make a weapon) I really am sorry about this. Believe me, it will be worth it in the end. (While fighting) It would really be better if you just stand aside. NINDO: Sometimes sacrifices must be made for art. It's an unfortunate necessity, but the beauty it creates is worth any price. Equipment Information NAME: The Brush TYPE: Hammer APPEARANCE: A simple blacksmith's hammer, larger than normal to fit his massive hand. RANK: C SPECIAL ABILITY: Can more easily channel chakra into the weapons he creates. ORIGIN: Made it himself. SIMPLE EQUIPMENT:- A pouch of 25 scrolls
- Sewing scissors
- Scalpel
- Hacksaw
- Leather apron
Combat Information CLAN: KajiyaJUTSU SPECIALTIES:Main: Fuinjutsu Sub: Ninjutsu ELEMENTAL AFFINITY(S): SPECIAL CHARACTERISTICS: Chakra Control: As a result of his experience with Fuinjutsu and advanced elements, Toshu has developed expert chakra control. Brute Strength: Toshu is 30% stronger than most ninja his rank, able to lift and throw large objects with ease. FLAWS/WEAKNESSES: Large Target: Toshu is massive in all dimensions, making him and his vital points very easy to hit. Sluggish: Toshu's size makes him somewhat slow, 30% slower than the average shinobi his rank. Jutsu Information - Academy Jutsu:
Name: Kawarimi no Jutsu -- Body Replacement Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to quickly switch places with another nearby object.
Name: Bunshin no Jutsu -- Clone Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that creates intangible clones of the user. Because they are not real at all, they will dissipate if they come into contact with almost anything. They also cannot interact with their environment, easily giving away what they really are.
Name: Nawanuke no Jutsu -- Rope Escape Technique Rank: E Requirements: N/A Type:Ninjutsu Description: The basic art of freeing oneself from rope bonds.
Name: Henge no Jutsu -- Transformation Technique Rank: E Requirements: N/A Type:Ninjutsu Description: A technique that allows the user to alter their appearance. Though they may appear differently, they do not take on any of the physical characteristics of whatever they transform into.
Name: Kinobori no Waza -- Act of Tree Climbing Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on walls by focusing enough chakra through their feet to cause them to 'stick' to the surfaces.
Name: Suimen Hokou no Waza -- Act of Water Surface Walking Rank: D Requirements: N/A Type:Ninjutsu Description: A technique derived from a training exercise that allows the user to walk on the surface of water by focusing an even amount of chakra through the soles of their feet.
Name: Shunshin no Jutsu -- Body Flicker Technique Rank: D Requirements: N/A Type:Ninjutsu Description: A high-speed movement that allows the user to move short distances at nearly untraceable speeds, accomplished by using chakra to boost the user's reflexes.
Name: Kai - Release Rank: D+ Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell.
- Kinton:
Name: Kinton: Manipulation Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: B Jutsu Prerequisites: Touching the target Description: The user can manipulate metal as though it were putty, bending and twisting it with ease. Once this is done, it will regain its original consistency, becoming completely solid again in its new shape.
Name: Kinton: Blade Bane Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: C Jutsu Prerequisites: Touch Description: The user can cause any weapon or gear with no special characteristics or abilities to shatter with the touch of a hand. If the weapon does have abilities or characteristics, this jutsu will fail.
Name: Kinton: Destroyer of Fists Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: A Jutsu Prerequisites: Hand signs: Boar->Snake->Ox Description: The user's skin is coated in living iron. They move slightly slower than normal, and are far more resistant to damage. Weapons, nintaijutsu and ninjutsu below B rank have no effect unless they're specifically designed to pierce armor, and those above that rank will have their damage reduced 25%. Taijutsu below B rank is completely useless, and all Taijutsu will likely cause some injury to the attacker as they try to punch through solid iron.
Name: Kinton: Inscription Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: D Jutsu Prerequisites: Running a finger across the target Description: Can inscribe words onto metal by brushing a finger across the surface. The inscription will appear to be in the user's handwriting, and doesn't affect the strength of the object.
Name: Kinton: Imprisoned Man Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: B Jutsu Prerequisites: Handseals: Snake->Horse->Ox Description: Chains erupt from the ground, attempting to bind the target. Can either stretch them in an X position, or bind them with their hands pinned to their sides. The stretching variant has steel framework rooted in the ground to hold the target in place, but the binding variant will leave the target able to be carried and moved while still bound. The shackles shrink to fit the wrist they are placed on, so it is impossible to slip free without breaking some bones. This is meant to be used against a stationary target, with the chains reaching at most about three meters. These are ordinary steel chains, and can be broken by the same weapons or jutsu that would break those. The difference is that the shackle fuses around the limb, leaving no lock to pick. The chains have to be broken to escape.
Name: Kinton: Jailer Canon/Custom: Custom Element: Kinton Type: Ninjutsu Rank: C Jutsu Prerequisites: Handseals: Snake->Horse->Monkey Description: Creates a chain varying from 5-10 meters long, depending on how much power is put into the technique. Can be used to bind something or as a weapon.
- Doton:
Name: Doton Dakuryuu jutsu [Mud Stream Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Effects: A basic earth move that moistens the soil in front of him, and then raises and shoots it at an opponent in the form of a sudden spray of mud. The jutsu is now a strong one, the mud doing little lasting damage, however it does serve to slow an opponent, the mud clinging to their body and disorienting their movement.
Name: Joushou Hashira [Rising Pillar[bb]][/b] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Defensive, Supplementary Effects: A simple technique that costs the earth to rise, a pillar of stone that shoots forward. This can be used to create a barrier to impede an enemy's progress, defend against attacks, and even be created below shinobi to lift them above the battlefield.
Name: Doro Gaeshi [Mud Overturn] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive Effects: An earth based technique which controls the ground in front of the user, taking a large section of it and raising it before the user, forming a sturdy wall capable of withstanding most normal attacks and lesser jutsus. Great impacts may shatter it, however, though the wall will still lessen the force of an attack.
Name: Retsudo Tenshou [Revolving Split Earth Palm] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Offensive Effects: An earth jutsu which manipulates stones in a manner similar to telekinesis, allowing them to levitate and throw nearby rocks. This gives them a vast amount of projectiles to utilize against an opponent, though only a few objects may be moved at a time, and none of great size. This jutsu may be utilized for multiples turns, allowing them to let loose a barrage of stones upon an opponent.
Name: Domu [Earth Spear] Type: Ninjutsu Sub-type: Doton Rank: B Orientation: Supplementary Effects: A fairly odd technique due to the fact that, rather like most earth jutsus that draw stone from the ground, Domu surrounds one's body with chakra and then uses one's earth affinity to harden it, causing the out-layers of the skin to turn to stone. This ability does not interfere with the Shinobi's ability to control their limbs nor strike with them. Any part of the body effected by Domu will be able to take powerful blows without flinching, as well as improving the ninja's unarmed strikes. Stone, however, weights more then flesh, and slows the user.
Name: Doryou Dango [Mausoleum Earth Dumpling] Type: Ninjutsu Sub-type: Doton Rank: B Orientation: Offensive Effects: This jutsu draws upon the soil before the user and begins forming it into a great sphere. This ball is composed of dirt crushed firmly together, where it can be then easily flung at opponents. Because of it's composition, it will then roll after landing, crushing enemies via flight or roll. The size of the dumpling exceeds that of a house, and is difficult to stop.
Name: Doton Dorou Doumu [Earth Dome Prison] Type: Ninjutsu Sub-type: Doton Rank: B Orientation: Offensive, Defensive Effects: An odd ninjutsu that functions similarly to how dirt reacts with water. The ninja will entrap an enemy via earth, causing it to rise and surround an enemy. Enemies caught within the dome will unable to simply escape. The walls of the prision are constantly charged by the user's chakra, making the mud strong as stone and regenerating over time. Not only this, for prison also drains the user's chakra, sapping it away to fuel the their own demise. However, the jutsu has two key weakness- First being that the user must remain in contact with the dome to keep it functioning. Second, the distance furthest away from the user will receive chakra slower, making it regenerate slower. Alternatively, this doton jutsu may instead be used around the user as a defense, retaining it's regenerative qualities, but lacking the weakness. All enemies within the prison will be lose two additional chakra each turn.
Name: Yomi Numa [Swamp of the Underworld] Type: Ninjutsu Sub-type: Doton Rank: A Orientation: Defensive, Offensive Effects: This jutsu turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around. The mud of the swamp is extremely adhesive, weighting down upon an enemy and thus making their movement sluggish. Due to the fact that the jutsu can be used from a great distance and the size may be from a small pool to a great swamp, it makes this technique difficult to "Dodge". Over time, foes will be dragged down, the tar-like pool swallowing foes whole.
Name: Punji Pit Type: Ninjutsu Sub-type: Doton/Kinton Rank: A Orientation: Defensive, Offensive Effects: The ground crumbles under the target and starts to fall away, revealing a circular pit twenty feet wide and thirty deep. From the bottom of the pit grow four-foot steel spikes at six inch intervals.
- Fuinjutsu:
Name: Gofuu Kekkai -- Five Seal Barrier Rank: C Requirements: Sealing tags x5 Description: This technique uses a seal placed on an object, door or gate to seal it shut. Alongside the initial tag, four other seals are placed around the area of the first. All five sealing tags must be removed at the same time to successfully remove the barrier.
Name: Fuuka Houin -- Fire Sealing Method Rank: B Requirements: Scroll Description: A technique that allows the user to seal away nearby fire. After inscribing their seal on a scroll, the user will focus their chakra through it to encompass and draw in the flames. This sealing technique can be used to seal away C-Rank Katon techniques and lower, but anything more powerful than that is beyond its capabilities.
Name: Pain Linking Seal Canon/Custom: Custom Element: N/A Type: Fuinjutsu Rank: B Jutsu Prerequisites: N/A Description: A seal which links the user's pain with a target they desire. As long as the seal exist any pain the user feels, so will the target, and vice-versa. Although, any physical damage done to the target isn't shown on the user's body, and vice-versa, only the pain. That said, if one person was the die, the other person would die as well.
The user also has the option to link their senses with their target, causing them to hear, smell, taste and see what the target does as well - and vice-versa.
Name: Five Elements Seal (五行封印, Gogyō Fūin) Canon/Custom: Canon Element: N/A Type: Fuinjutsu Rank: A Jutsu Prerequisites: N/A Description: This technique produces a powerful seal that is used to block or disturb the flow of chakra in a target. Once the seal is completed, the target will become unconscious and unable to fight for a short time.
Name: Ninja Techinque Weapon Seal Type: Fuinjutsu/Kinjutsu Rank: A Requirements: None Description: Steals a technique in a manner similar to the Self Transfer Seal, but sealing it in a weapon instead. Wielders with the correct elemental affinity will have a far easier time using the weapon, but this seal doesn't have the same issues with failure as the other seals do. The victim will have to re-train the stolen technique to use it again.
Name: Flesh Weapon Seal Type: Fuinjutsu/Kinjutsu Rank: A Requirements: Ninja Technique Weapon Seal Description: Forges a part of a human body into a weapon or armor. Different parts will have different effects. An eye causes the weapon to move on its own, assisting the wielder in parrying attacks. Muscle will give the wielder enhanced strength. A heart will allow the wielder to withstand more injury, though they will lose that boost when the weapon is sheathed, feeling the full effects of their injuries. Teeth will cause weapons to pull themselves deeper into the wounds they make. Veins will drain blood from the wounds they cause, using it to heal the wielder and restore their stamina.
Name: Soul Weapon Seal Type: Fuinjutsu/Kinjutsu Rank: S Requirements: Ninja Technique Weapon Seal Description: Seals a still-conscious human soul into a weapon, granting it immense power. The powers of these weapons vary widely, depending on the soul offered to create it and the methods used in crafting. Regardless of the rank of the victim, the seal uses the full potential of the trapped soul, creating an S-rank weapon. This is a very long and involved process, requiring the victim to be restrained. The ceremony lasts several hours and leaves Toshu completely drained for a day or so. This cannot be used on an NPC. In order to use it, the Shirotori must capture someone and bring them back to his workshop alive.
Name: Scroll Sealing Technique Type: Fuinjutsu Rank: D Orientation: Utility Effects: Seals an inanimate object into one of his scrolls.
Name: Pain Linking Seal II Canon/Custom: Custom Element: N/A Type: Fuinjutsu Rank: B Jutsu Prerequisites: N/A Description: A seal which is used primarily to help others. As long as the seal exist the target will be unable to obtain wound or feel any pain done to them, and is basically immune to death as long as the seal exist. In exchange though, all the damage and pain or negative effects the seal baring experiences will instead be transferred to the user. Even if the seal barer was to die, the user would take their place and die instead. The second effect is the opposite, which causes the target to take all the damage and pain that the user experiences.
The user also has the option to link their senses with their target, causing them to hear, smell, taste and see what the target does as well - and vice-versa.
Name: Senses Control Seal Canon/Custom: Custom Element: N/A Type: Fuinjutsu Rank: B Jutsu Prerequisites: N/A Description: As long as this seal exist, the user is able to control the senses of the user however they so please.
- Weaponry:
Name: Yoko tsuki [Lateral Moon] Type: Weaponry Sub-type: N/A Rank: D Orientation: Offensive Effects: The user swings their weapon horizontally after which they use two quick blows to try and knock the enemy back.
Name: Yari no ame [Spear Rain] Type: Weaponry Sub-type: N/A Rank: D Orientation: Offensive Effects: The user jumps in to the air and whilst airborne makes multiple strikes at their target.
Name: Crushing Blow Type: Weaponry Sub-type: N/A Rank: C Orientation: Offensive Effects: Toshu puts his full strength into a downward hammer strike, trying to power through the target's defenses and crush them with sheer brute force.
Name: Crushing Blow Type: Weaponry Sub-type: N/A Rank: C Orientation: Offensive Effects:
- Taijutsu:
Name: Jōmae [lit. Lock] Type: Taijutsu Rank: C Description: A technique the focuses solely on the strength of one's hand and wrist. The user will simply place a hand on the opponent's body in whatever fashion they please, before a sudden vice grip will be made on the area touched. The strength is usually quite brutal, as fingers may dig into the flesh and will make the bones beneath creak from strain. This acts as a great way to keep a hold on an opponent, no matter how soft or slippery one may be. The grip is like a steel trap, making it practically impossible for those who aren't stronger than its user to escape the hold.
If the user is of extraordinary strength, they can even use this technique to simply crush the bones of the opponent within their grasp, making this technique a death sentence if placed firmly around their neck. With the speed at which this grip is made, knowledge of an opponent possessing such a technique is sure to deter an enemy from letting his or herself be touched.
Lastly, the technique carries with it a true shinobi's farewell. It is said that if one performs the technique just before they pass, even after death, their hold will remain as strong as ever. This is due to the powerful exertion on these wrist muscles which, when held out long enough, can severely cramp and lock into place.
Name: Lariat Type: Taijutsu Rank: C Description: A technique that relies more on brute force than skill. The user charges with an arm out, slamming it into the target and plowing them over. Relatively easy to dodge, but a direct block is less effective since the technique relies on simply overpowering the target.
Name: Chokeslam Type: Taijutsu Rank: C Description: Uses his size and strength to lift a target by the throat, slamming them headfirst to the ground.
History Information HISTORYBorn to the Kajiya clan in Raiugakure, and one of the few members of his clan who showed a talent for chakra use. He was enrolled in the academy, but showed little interest in actual combat. His main focus was always on the family business, despite the pressure from the rest of his clan to represent them as a ninja. It was only when he heard legends about Kinton jutsu that he took interest in his studies. Toshu became obsessed with fusing the ninja arts with his family craft, developing an interest in Fuinjutsu as well. His missions were always a secondary concern, with his main focus being on improving his creations. As he explored fuinjutsu and kinton, Toshu became more and more obsessed with his art. He was starting to get bored with his style, thinking that an artist's style needs to evolve. In hopes of improving his work, Toshu started experimenting with kinjutsu. He would take home parts of the enemies who were killed on his missions, figuring out how to bind them into weapons and get effects from those. But even this wasn't enough. He developed more techniques that could bind parts of a soul into a weapon, abducting enemy shinobi to aid in his experiments. Unfortunately for him, Toshu wasn't the stealthiest ninja. His experiments were soon discovered, forcing him to flee the village. He wandered for some time, trying to set up forges where he could continue his work, before the Shirotori took him in. For Toshu, this was a dream come true. He had a forge of his own where he was free to continue his work, experimenting and creating weapons for his comrades in the Shirotori. He still lives in something of a fantasy, believing that the organization is a haven for misunderstood geniuses such as himself, but at least he's happy. Miscellaneous Information OTHER DETAILS:FACE CLAIM Fullmetal Alchemist - Sig Curtis as Kajiya ToshuROLE PLAYER'S NAME Hira PASSWORD -Admin checked-
Last edited by Toshu on Sat May 18, 2013 4:11 am; edited 3 times in total | |
| | | Aka Tonbo Admin
Posts : 296 Village : Wandering Rank : S
Ninja Info Jutsu Tokens: (0/8)
| Subject: Re: Kajiya Toshu Sat May 18, 2013 1:33 am | |
| Not totally sure on the Earthquake thing but meh, Ok got my OK 1/2 | |
| | | Guest Guest
| Subject: Re: Kajiya Toshu Sat May 18, 2013 2:47 am | |
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| | | Amaterasu Queen of the site
Posts : 785 Age : 33
Ninja Info Jutsu Tokens: (2/8)
| Subject: Re: Kajiya Toshu Sat May 18, 2013 3:32 am | |
| Name: Doton Resshin [Disastrous Earthquake] Type: Ninjutsu Sub-type: Doton Rank: A Orientation: Defensive, Offensive Effects: A jutsu capable of shifting the tectonic plates beneath the ground, causing dramatic seismic activity in the area. This loosening of the ground allows the user's to manipulate this force and focus in in specific areas, causing the ground to rise, break apart, and shift against an opponent- The battlefield itself becomes an enemy to face. This jutsu is particularly powerful due to the number of ways the user can cause the quakes to effect the earth, giving them a versatile number of ways to attack their opponent. This jutsu may be used for multiple turns at the price of 3 additional chakra for maintaining instead of 1. This jutsu is difficult to use even for A-rank Ninjas.
S rank, needs ranges and dimentions etc. and chakra points what is that edit that part as well. | |
| | | Kajiya Toshu
Posts : 89 Village : Shirotori Rank : S
| Subject: Re: Kajiya Toshu Sat May 18, 2013 3:36 am | |
| Removed that jutsu, but the library section lists it as A. That should probably be fixed to avoid further confusion. | |
| | | Amaterasu Queen of the site
Posts : 785 Age : 33
Ninja Info Jutsu Tokens: (2/8)
| Subject: Re: Kajiya Toshu Sat May 18, 2013 3:48 am | |
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